![]() ![]() In general, to keep the minimum required bar around the 50% mark, there should be 3 or 4 rooms per 50 units of power storage (or a consumption of about 1. In this case, if your vault dweller levels up their character before leveling up their SPECIAL skills then that is the order that you must advance the character. As noted, a vault dweller will only display one 'level up' arrow at a time. The level of power required to keep out of the red is approximately equal to the total power consumption of all rooms times 13.5 (since the value in stats is rounded, these are rough figures). 1 You must tap the appropriate 'level up' arrows in the order that you received them. The requirement bar's position (the green bar on the power meter) is directly related to the aggregate power consumption of all rooms. The sweet spot in power-to-production/capacity is a level 2 double spaced room. Level 2 rooms consume ~20% more power than their level 1 counterparts and level 3 rooms consume ~83% more power than level 2s (or 10% more than two level 1 rooms ). attribute you won't be able to train the dweller further in this stat. If you reach a value of 10 at a S.P.E.C.I.A.L. Each level of your dweller will increase their health points. ![]() Power can also be acquired through lunchboxes.Ī double spaced room consumes 5% more power than two single spaced rooms and a triple spaced room consumes 10% more power than three single spaced rooms. 13 Your dwellers can level up until Level 50. Nuclear reactors, available at 60 population.Power generator rooms, available from the start. ![]()
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